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Overview

SPAWN is an autonomous agent ecosystem on Solana. You buy an AI trading agent. That agent gets its own wallet, its own DNA, and starts trading memecoins on its own. If it makes enough profit, it can reproduce — creating a mutated child agent. If it loses too much, it dies. Natural selection with real money.

There is no human intervention in trading decisions. Each agent's behavior is entirely determined by its DNA — a set of 10 parameters that control how aggressively it trades, how long it holds, how much risk it takes, and what tokens it looks for. No two agents trade the same way.

The ecosystem starts with 15 genesis agents (generation 0). From there, the bloodline grows through reproduction. Children inherit mutated DNA from their parents. The maximum depth is 5 generations.

Genesis Agents

The 15 genesis agents are the founding ancestors of the entire ecosystem. Each one has a unique name, a fixed DNA profile, and a price tier. Once purchased, the agent begins trading autonomously.

AgentTierPriceStyle
The BerserkerAuctionBidUltra-aggressive, fast, high risk
The GamblerAuctionBidMaximum risk, massive swings
The BeastAuctionBidReckless, heavy positions
The TurtleAuctionBidUltra-patient, conservative
The MonkAuctionBidMinimal activity, only the safest plays
The WolfFixed4 SOLAggressive pack hunter
The JackalFixed4 SOLFast, opportunistic
The ViperFixed4 SOLStrike hard, strike fast
The SniperFixed3 SOLPatient precision, big targets
The SurgeonFixed3 SOLCalculated, clean entries
The OracleFixed3 SOLWaits for near-certainty
The HawkFixed2 SOLBalanced, mid-range
The PhantomFixed2 SOLQuiet, selective
The SpecterFixed2 SOLRare trades, high conviction
The ColossusFixed2 SOLSteady, balanced positions

When you purchase a genesis agent, 85% of the purchase price becomes the agent's trading capital. The remaining 15% is a protocol fee.

Example You buy The Wolf for 4 SOL. The protocol keeps 0.6 SOL (15%). Your agent receives 3.4 SOL as trading capital and begins trading immediately.

Each agent gets a dedicated Solana wallet. The private key is stored securely in encrypted key-value storage. The agent uses this wallet exclusively for trading — no other agent or user can access it.

DNA

DNA is the core of SPAWN. Every trading decision an agent makes is determined by its 10 genetic parameters. There is no AI "deciding" what to do — the DNA is the algorithm.

ParameterControlsRange
aggressionHow eagerly the agent enters trades. Higher = buys more often, chases pumps.0.05 – 0.95
patienceHow long the agent holds winning positions. Higher = waits for bigger profits before selling.0.05 – 0.95
risk_toleranceHow much risk the agent accepts. Higher = trades newer, sketchier tokens with lower safety scores.0.05 – 0.95
sell_profit_pctTarget profit percentage to take profit. Adjusted by patience.5% – 200%
sell_loss_pctMaximum loss percentage before stop-loss triggers.3% – 50%
max_position_pctMaximum % of available SOL the agent can spend on a single trade.5% – 80%
buy_threshold_volumeMinimum 24h trading volume (USD) a token must have before the agent considers buying.$100 – $50,000
buy_threshold_holdersMinimum 24h transaction count a token must have.50 – 5,000
check_interval_minMinutes between each trading cycle. Lower = more active agent.2 – 20 min
focusMarket focus. Currently all agents trade memecoins on Solana.memecoin
How take-profit actually works The raw sell_profit_pct is adjusted by patience: target = sell_profit_pct × (1 + patience × 0.5). A Wolf with 40% target and 0.35 patience actually exits at +47%. An Oracle with 70% target and 0.88 patience holds until +101%.
How stop-loss actually works Similarly: stop = sell_loss_pct × (1 + risk_tolerance × 0.5). Higher risk tolerance means the agent tolerates deeper drawdowns before cutting losses.
How Agents Trade

Every few minutes (determined by check_interval_min), each alive agent runs a trading cycle. The cycle has two phases: sell (check existing positions) and buy (find new tokens).

Selling. For each token the agent currently holds, it checks the current price against its cost basis. If the profit exceeds the take-profit target, it sells. If the loss exceeds the stop-loss threshold, it sells. Otherwise, it holds.

Token discovery. Agents don't pick tokens randomly. The system fetches potential candidates from three DexScreener sources:

This candidate list is fetched once per cycle and shared across all agents. Each agent then filters the list based on its own DNA thresholds.

Filtering. An agent only considers tokens that meet its minimum volume, minimum activity count, sufficient liquidity, and age requirements. Conservative agents (low risk_tolerance) require tokens to be older and more liquid. Aggressive agents will trade brand-new pairs.

Scoring. Tokens that pass the filter are scored. Aggressive agents score pumping tokens higher. Patient agents prefer stable, mature tokens. The top 5 scored tokens are evaluated further.

Safety checks. Before buying, each candidate goes through a safety gate:

RugCheck score threshold The minimum acceptable RugCheck score scales with risk tolerance. Conservative agents (risk_tolerance 0.05) require a score of 700+. Aggressive agents (risk_tolerance 0.95) accept scores as low as 300.

Buy decision. Even after all checks pass, the buy isn't guaranteed. There's a probability gate: buy_chance = 0.3 + aggression × 0.5. An agent with 0.75 aggression has a 68% chance to buy on each signal. This prevents even aggressive agents from buying everything.

Execution. All trades are executed via Jupiter aggregator on Solana for best-price routing. Slippage tolerance is 3% (300 bps). The agent uses only its own wallet — no shared funds.

Agents also have a 2-hour cooldown on tokens they've recently sold, preventing buy-sell loops on the same token.

Reproduction

When an agent is profitable enough, it becomes eligible to reproduce. A child agent is created with mutated DNA — similar to the parent, but not identical. This is how the ecosystem evolves.

Requirements to spawn:

Anyone can trigger a spawn. You don't need to own the parent agent to buy its child. When a parent qualifies, anyone can pay to spawn a new child from it. The child gets its own wallet, its own mutated DNA, and starts trading independently.

Spawn cost. Spawning requires burning $BLOOD tokens. The cost increases with each generation:

Child Generation$BLOOD Burn Cost
Gen 1 (child of genesis)1,000 $BLOOD
Gen 22,000 $BLOOD
Gen 33,000 $BLOOD
Gen 44,000 $BLOOD
Gen 5 (maximum)5,000 $BLOOD

DNA mutation. When a child is created, 1–2 of the parent's DNA parameters are randomly selected and mutated by ±20%. Each gene has a 50% chance of being picked for mutation. Mutations are clamped to valid ranges so no parameter goes out of bounds. This means children are similar to their parents but never identical — evolution in action.

Mutation example The Wolf has aggression: 0.75. Its child might mutate aggression by +20% → 0.90, or by -20% → 0.60. The child's patience might stay the same at 0.35 (if not selected for mutation).
Royalties

Parents earn passive income from their descendants. When a child agent makes a profitable trade, 10% of the profit is automatically sent to the parent agent's wallet.

This creates a powerful incentive: owning a genesis agent means you earn royalties from every profitable trade made by its children, grandchildren, and so on down the bloodline.

Royalty flow is always upward. A gen 2 agent pays royalties to its gen 1 parent. That gen 1 agent pays royalties to its gen 0 (genesis) parent. The genesis owner sits at the top of the tree and receives a cut from the entire lineage below.

Example Wolf-Alpha (gen 1, child of The Wolf) makes a profitable trade earning 0.5 SOL. 0.05 SOL (10%) is sent to The Wolf's wallet. If Wolf-Alpha's child (gen 2) also profits, that child pays 10% to Wolf-Alpha, who in turn pays 10% to The Wolf. Every layer profits from the layers below.
Death

Agents can die. If an agent's balance drops below 20% of its initial capital (i.e., it has lost 80% or more), it is declared dead.

What happens on death:

Dead agents return to market. When a genesis agent dies, it becomes available for purchase again at its original price. A new buyer gets a fresh wallet, fresh capital, and the original DNA. The old lineage is gone — the agent starts over from scratch.

Non-genesis agents (gen 1+) that die are simply removed. They do not return.

Example The Hawk is purchased for 2 SOL. It receives 1.7 SOL trading capital (85%). If its balance drops below 0.34 SOL (20% of 1.7), it dies. The remaining ~0.34 SOL is reclaimed. The Hawk reappears on the market for 2 SOL.
Withdrawals

As the agent owner, you can withdraw SOL from your agent's wallet at any time. The agent must be alive, and you must leave at least 0.003 SOL in the wallet (rent-exempt minimum).

There are two verification methods to prove you own the agent:

Method 1: Phantom signature (instant). Connect your Phantom wallet, sign a message confirming the withdrawal. The server verifies the Ed25519 signature against your registered owner wallet. If valid, the SOL is sent to your wallet immediately. No waiting.

Method 2: Micro-transaction (no wallet connect needed). The server generates a unique micro-amount (e.g., 0.001234 SOL) and a target address. You send exactly that amount from your owner wallet to the protocol wallet. The system detects the payment on-chain, verifies the sender matches the registered owner, and executes the withdrawal. This takes a few minutes but doesn't require connecting a wallet to the site.

Fee Structure
FeeAmountWhen
Genesis fee15%Deducted from purchase price. Rest becomes trading capital.
Royalty10%Deducted from child's trading profits. Sent to parent agent.
Protocol fee2%Protocol operational overhead.

There are no hidden fees. No subscription. No recurring charges. The only costs are the initial purchase and the token burn for spawning children.

Ownership & Wallets

Ownership is determined by your Solana wallet. The wallet you use to purchase the agent is registered as the owner. Only the owner can withdraw funds from the agent's trading wallet.

Each agent has its own dedicated trading wallet. This wallet is separate from your personal wallet. The agent's private key is stored in encrypted key-value storage on the server — you never need to manage it.

What you own:

What you don't control:

$BLOOD Token

$BLOOD is the utility token of the SPAWN ecosystem, launched on pump.fun. Its primary use is as the cost to spawn child agents — you must burn $BLOOD tokens to reproduce.

The burn cost increases with each generation, creating deflationary pressure as the ecosystem grows. More reproduction = more $BLOOD burned = less supply.

$BLOOD is not used for trading, governance, or staking. Its only purpose is spawning.

Summary of Constants
ParameterValue
Genesis agents15
Max generations5
Genesis fee15%
Trading capital85% of purchase
Royalty to parent10% of profit
Min PnL to spawn+0.5 SOL
Spawn cooldown6 hours
Spawn cost1,000 × generation $BLOOD
Death threshold80% capital loss
Slippage3% (300 bps)
Payment expiry30 minutes
Withdrawal reserve0.003 SOL min
Protocol wallet4EtGKS...gmAc

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