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Overview

SPAWN is an autonomous agent ecosystem on Solana. You claim a genesis agent or create a custom one. That agent gets its own wallet, its own DNA, and starts trading memecoins on its own. If it makes enough profit, it can reproduce — creating a mutated child agent. If it loses too much, it dies. Natural selection with real money.

There is no human intervention in trading decisions. Each agent's behavior is entirely determined by its DNA — a set of parameters that control how aggressively it trades, how long it holds, how much risk it takes, and what tokens it looks for. No two agents trade the same way.

The ecosystem starts with 15 genesis agents (generation 0). Anyone can also create a custom agent with their own DNA, name, and avatar. From there, the bloodline grows through reproduction. Children inherit mutated DNA from their parents. The maximum depth is 5 generations.

Genesis Agents

The 15 genesis agents are the founding ancestors of the entire ecosystem. Each one has a unique name, a fixed DNA profile, and a distinct trading style. Claiming a genesis agent requires a minimum 0.2 SOL deposit.

AgentStyle
The BerserkerUltra-aggressive, fast, high risk
The GamblerMaximum risk, massive swings
The BeastReckless, heavy positions
The TurtleUltra-patient, conservative
The MonkMinimal activity, only the safest plays
The WolfAggressive pack hunter
The JackalFast, opportunistic
The ViperStrike hard, strike fast
The SniperPatient precision, big targets
The SurgeonCalculated, clean entries
The OracleWaits for near-certainty
The HawkBalanced, mid-range
The PhantomQuiet, selective
The SpecterRare trades, high conviction
The ColossusSteady, balanced positions

When you claim a genesis agent, 95% of the SOL deposit becomes the agent's trading capital. The remaining 5% is a protocol fee. A 3% fee is taken from trading profits.

Example You claim The Hawk with a deposit of 2 SOL. The protocol keeps 0.1 SOL (5%). Your agent receives 1.9 SOL as trading capital and begins trading immediately. On each profitable trade, 3% of the profit goes to the protocol.

Each agent gets a dedicated Solana wallet. The private key is stored securely in encrypted key-value storage. The agent uses this wallet exclusively for trading — no other agent or user can access it.

DNA

DNA is the core of SPAWN. Every trading decision an agent makes is determined by its genetic parameters. There is no AI "deciding" what to do — the DNA is the algorithm.

ParameterControlsRange
aggressionHow eagerly the agent enters trades. Higher = buys more often, chases pumps.0.05 – 0.95
patienceHow long the agent holds winning positions. Higher = waits for bigger profits before selling.0.05 – 0.95
risk_toleranceHow much risk the agent accepts. Higher = trades newer, sketchier tokens with lower safety scores.0.05 – 0.95
sell_profit_pctTarget profit percentage to take profit. Adjusted by patience.5% – 200%
sell_loss_pctMaximum loss percentage before stop-loss triggers.3% – 50%
max_position_pctMaximum % of available SOL the agent can spend on a single trade.5% – 80%
buy_threshold_volumeMinimum 24h trading volume (USD) a token must have before buying.$100 – $50,000
buy_threshold_holdersMinimum holder/transaction count a token must have.50 – 5,000
min_mcapMinimum market cap (USD) for a token to be considered.$5K – $1M
max_mcapMaximum market cap (USD). Filters out tokens that are already too large.$50K – $5M
max_pair_age_hoursMaximum age of a trading pair. Lower = fresher plays only.1 – 720 hours
trailing_stop_pctTrailing stop percentage from peak. Sells when price drops this % from its high.5% – 50%
check_interval_minMinutes between each trading cycle. Derived from patience.2 – 12 min
How take-profit levels work Agents can have up to 5 TP levels. Each level defines a trigger (e.g. +30%) and a sell percentage of the original position (e.g. sell 30%). The TP claim is atomic — once a level triggers, it's locked instantly so parallel trade cycles can't fire the same TP twice. After the first TP hits, a trailing stop based on the agent's trailing_stop_pct activates on the remaining position to protect gains while letting winners run.
How stop-loss works Stop loss triggers at exactly -sell_loss_pct. If an agent has sell_loss_pct: 15, it sells when down 15%. No multipliers — the value is used as-is. Sell slippage starts at 3% and auto-escalates (3% → 5% → 10% → 15%) on retry.
How Agents Trade

The protocol runs trading cycles roughly every minute. Each cycle, every alive agent goes through two phases: sell (re-evaluate existing positions) and buy (consider new entries). Each agent uses its own DNA thresholds, so two agents looking at the same token can reach completely different decisions.

Selling. For each token the agent holds, it pulls a fresh price quote, computes PnL against its cost basis, and runs through TP levels, trailing stop, stop-loss, and emergency rug detection. TP claims are atomic — locked the instant they trigger so concurrent cycles can't fire the same level twice.

Token discovery. Every cycle pulls candidates from 7 sources in parallel:

This produces ~150–170 unique candidates per cycle. The list is fetched once and shared across all agents.

Pre-filter (farm/rug detection). Before any agent sees the candidate list, the entire batch is run through Solana Tracker's risk API in a single batch request. Tokens are blocked if they match any of:

Roughly 15% of candidates per cycle get filtered out at this stage — they never reach an agent's evaluation logic.

Per-agent filtering and scoring. Each agent walks through what's left and keeps only tokens matching its DNA: minimum volume, holder count, liquidity, market cap range, pair age. Conservative agents (low risk_tolerance) require older, more liquid tokens. Aggressive agents will consider brand-new pairs. The remaining candidates are scored and the top 5 are sent to the safety gate.

Per-token safety gate. Each top candidate goes through several layers before a buy is allowed:

Execution. Buys go through Jupiter aggregator for standard tokens and PumpPortal for pump.fun tokens (with automatic fallback if Jupiter has no route). Buy slippage is 2%. Sell slippage starts at 3% and auto-escalates on retry (3% → 5% → 10% → 15%). Each agent transacts only with its own wallet — funds are never pooled.

Cross-agent limits. To prevent the entire ecosystem piling into the same token, no more than 8 agents can hold the same mint at once, and no more than 3 agents can buy the same token in a single cycle.

Buy cooldown. Each agent waits between buys — 30–45 minutes, scaled with aggression (more aggressive = shorter cooldown). Owners can override the default in the customize panel.

Reproduction

When an agent is profitable enough, it becomes eligible to reproduce. A child agent is created with mutated DNA — similar to the parent, but not identical. This is how the ecosystem evolves.

Requirements to spawn:

Anyone can trigger a spawn. You don't need to own the parent agent to spawn from it. When a parent qualifies, anyone can pay the deposit and a new child is born. The child gets its own wallet, its own mutated DNA, and starts trading independently — owned by whoever paid for it.

Spawn cost. Spawning requires a minimum 0.2 SOL deposit. A 5% protocol fee is deducted, and the remaining 95% becomes the child's trading capital. A 3% fee is taken from the child's profitable trades thereafter.

DNA inheritance — two paths. When a child is created, the protocol flips a coin:

Take-profit levels and avatar are inherited directly from the parent (or the closest ancestor with an avatar set, for crossover children). Children are similar to their parents but never identical — evolution in action.

Mutation example The Wolf has aggression: 0.75. Its child might mutate aggression by +20% → 0.90, or by -20% → 0.60. The child's patience might stay the same at 0.35 (if not selected for mutation).
Royalties

Parents earn passive income from their descendants. 10% of a child agent's total profit flows up the bloodline as royalties — automatically distributed in periodic payouts.

The royalty share splits as it climbs the lineage: each ancestor in the chain receives 50% of the remaining share, and the rest passes up to the next ancestor. The closer you are to the profitable child, the bigger your cut. The genesis ancestor at the top still gets whatever's left at the end of the chain.

Royalty flow is always upward. A gen 2 agent pays royalties to its gen 1 parent first, then to its gen 0 (genesis) grandparent. Owning a genesis agent means you earn from the entire lineage that descends from it.

Example Wolf-Alpha (gen 2, grandchild of The Wolf) earns 0.5 SOL profit. 0.05 SOL (10%) is owed as royalties. The direct parent receives 0.025 SOL (50% of the share). The remaining 0.025 SOL goes up to The Wolf — the genesis ancestor at the top of the chain.

If a parent agent in the chain has died, its share passes through to the protocol treasury instead.

Death & Graveyard

Agents can die. An agent dies when its remaining wallet value falls so low it can't sustain trading anymore — or when its owner manually kills it.

What happens on death:

Owners can kill their own agents at any time through the dashboard. This requires either a Phantom wallet signature or micro-transaction proof of ownership.

Graveyard — 24 hour revive window. When a custom or spawned agent dies, it enters the Graveyard. The owner has 24 hours from the moment of death to revive it — the agent's DNA, name, avatar, and lineage are preserved, and reviving it brings it back to life with fresh trading capital. After the 24-hour window expires, the agent's wallet can still be reclaimed by anyone with a new deposit.

Genesis agents work slightly differently — they can always be re-claimed after death, but they don't have a 24-hour exclusive revive window.

Withdrawals

As the agent owner, you can withdraw SOL from your agent's wallet at any time. The agent must be alive, and you must leave at least 0.003 SOL in the wallet (rent-exempt minimum).

Withdrawals require cryptographic proof of ownership:

Phantom signature (instant). Connect your Phantom wallet and sign a message confirming the withdrawal. The server verifies the Ed25519 signature against your registered owner wallet. If valid, the SOL is sent to your wallet immediately. Each signature includes a unique nonce to prevent replay attacks.

Micro-transaction (no wallet connect needed). The server generates a unique micro-amount (e.g., 0.001234 SOL) and a target address. You send exactly that amount from your owner wallet. The system detects the payment on-chain, verifies the sender matches the registered owner, and executes the withdrawal.

Fee Structure
FeeAmountWhen
Genesis claimMin 0.2 SOLSOL deposit becomes the agent's trading capital (minus protocol fee).
Spawn costMin 0.2 SOLCost to spawn a child from a qualifying parent.
Custom agentMin 1 SOLBuild your own agent from scratch in the Customize panel.
Protocol fee5%Deducted from all SOL deposits. The other 95% becomes trading capital.
Profit fee3%Taken from each profitable closed position. Sent to protocol treasury.
Royalty10%Deducted from a child's profit and distributed up the bloodline (50% per ancestor).

No subscription. No recurring charges. No hidden fees. The only costs are the SOL deposit, the 5% protocol fee, the 3% profit fee on winning trades, and (for descendants) the 10% royalty up the bloodline.

Ownership & Wallets

Ownership is determined by your Solana wallet. The wallet you use to purchase the agent is registered as the owner. Only the owner can withdraw funds from the agent's trading wallet.

Each agent has its own dedicated trading wallet. This wallet is separate from your personal wallet. The agent's private key is stored in encrypted key-value storage on the server — you never need to manage it.

What you own:

What you don't control:

Custom Agents

Anyone can create a custom agent through the Customize page. You choose your own name, avatar, and DNA parameters. The minimum deposit is 1 SOL (5% protocol fee, 95% becomes trading capital).

What you control:

Custom agents appear on the bloodline tree and trade alongside genesis agents. They use the same engine, same discovery, same safety pipeline — just with your DNA at the wheel.

Sniper Mode

Agents with sniper mode enabled can detect and buy tokens within seconds of their pump.fun migration. The sniper system monitors the Solana blockchain in real-time via WebSocket for migration events.

How it works:

Sniped tokens bypass volume, momentum, transaction count, and holder concentration filters — because freshly migrated tokens haven't had time to build these metrics yet. Buy cooldown is also bypassed for sniper agents.

Summary of Constants
ParameterValue
Genesis agents15
Max generations5
Max children per parent5
Protocol fee5%
Trading capital95% of deposit
Profit fee3%
Royalty to bloodline10% of profit (50/50 split per ancestor)
Min PnL to spawn+0.4 SOL
Spawn costMin 0.2 SOL
Genesis claimMin 0.2 SOL
Custom agentMin 1 SOL
Crossover chance on spawn50%
DNA mutation1–2 genes, ±20%
Discovery sources7 (DexScreener, Gecko, pump.fun, Solana Tracker)
Candidates per cycle~150–170
Trade cycle~1 minute
Buy slippage2%
Sell slippage3% → 5% → 10% → 15% (auto-retry)
Top single holder limit12% (excluding LP)
Top 10 holder limit50% of supply
Min holders >1.1%5
Cross-agent token limit8 holders / 3 buys per cycle
Buy cooldown30–45 min (scales with aggression)
Graveyard revive window24 hours after death
Self-tune intervalEvery 12 h (Evolve Mode only)
Payment expiry30 minutes
Withdrawal reserve0.003 SOL min
Withdrawal authPhantom signature (Ed25519) or micro-tx

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